Long before trippy visualizers and computer animation, before liquid light shows or laser parties, Thomas Wilfred was building organs for visuals.
Category: Computer Graphics
Synthetic bodies, mediated selves. What themes become relevant in a technoprogressive world – as objects proliferate, what do the inundated people talk about? You are alone, at a computer. You talk to people but they are not around.
The 1960s and 1970s were the era prior to the rise of home and micro computing, when small computers weighed as much as a fridge (before you added any peripherals to them) and large computers took up entire air conditioned offices. Mainframes cost millions of dollars, minicomputers tens of thousands at a time when the average weekly wage was closer to a hundred dollars. To access a computer you had to engage with the institutions that could afford to maintain them – large businesses and universities, and with their guardians – the programmers and system administrators who knew how to encode ideas as marks on punched cards for the computer to run.
Stephen Wolfram recently gave a talk in the Studio Villa Bosch conference center: “The Future of Computation & Knowledge.”
Tablets with interfaces that morph in three, real dimensions will fundamentally change the way we approach computer interaction.
Machine learning technique transforms low resolution images into scalable mathematical functions that can reconstruct high resolution images from thumbnails.
“Bioinformatics” is both a set of tools and a field with blurred boundaries, making it difficult to list its chief accomplishments. It is the practice of creating and/or using computational approaches to tackle biological problems.
Compare the new short film Abiogenesis to another short Panspermia made in 1990.